Evan Griffiths

Disasteroids

About

Disasteroids is a 2D action shooter game, built using Unity and C#. Shoot big hunks of extra-terrestrial rock in a bid to obtain golden asteroid pieces and unlock new asteroids to play with! As the game progresses, more and more asteroids are created, making it harder to avoid them. Make sure to shoot heart asteroids to regain health if you crash into one!

This project isn’t quite finished; the current version has a handful of different asteroid types, including rainbow asteroids and ghost asteroids. Plans for future features include ship customisation and more power-up asteroids.

My role

I am the sole developer on Disasteroids, creating all of the art and sound assets as well as programming the ship and asteroid behaviours. This was one of my first major Unity projects, and I used it to learn some of the fundamentals of the engine, such as its physics engine and sprite rendering capabilities.